// ------------------------------------------------------ Naming ------------------------------------------------------
Name Szhatie
ShortName Szhatie
ItemID 7445
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Szhatie
Model monolith.Szhatie
Texture SkinSzhatie
//Third Person Camera Distance
CameraDistance 12.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.45
MaxNegativeThrottle 0
//Steering modifiers
TurnLeftSpeed 0.14
TurnRightSpeed 0.14
Drag 11.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -25
WheelPosition 1 -32 -8 25
WheelPosition 2 45 -8 25
WheelPosition 3 45 -8 -25
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 50 40 5 turret
ShootPointPrimary 50 30 5 turret
ShootPointPrimary 50 40 -5 turret
ShootPointPrimary 50 30 -5 turret
ShootPointPrimary 50 40 8 turret
ShootPointPrimary 50 30 8 turret
ShootPointPrimary 50 40 -8 turret
ShootPointPrimary 50 30 -8 turret
ShootPointPrimary 50 40 13 turret
ShootPointPrimary 50 30 13 turret
ShootPointPrimary 50 40 -13 turret
ShootPointPrimary 50 30 -13 turret
ShootPointSecondary 40 55 10 turret twelveMM
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 12
AllowAllAmmo False
AddAmmo TLSAmmo
AddAmmo MGCell
AddAmmo EnergyCell
AddAmmo RifleClip
AddAmmo SniperCell
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 45 0 -360 360 -5 5
RotatedDriverOffset 9 1 9
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound Engine
StartSoundLength 20
EngineSound ModernTankEngine
EngineSoundLength 20
ShootSoundPrimary TLS
ShootSoundSecondary bullet
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 TLS 5 SMP_Part_Mat_Armor_Titan 2 SMP_Part_Misc_Computer 1 SMP_Part_Turret_Tank
AddRecipeParts core 1 SMP_Part_Chassis_Tank 8 SMP_Part_Mat_Armor_Titan
AddRecipeParts leftTrack 1 SMP_Part_Wheel_Tanktrack 2 SMP_Part_Mat_Armor_Titan
AddRecipeParts rightTrack 1 SMP_Part_Wheel_Tanktrack 2 SMP_Part_Mat_Armor_Titan
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 9 green
AddDye 1 red
//Health and collision
SetupPart turret 600 -45 25 -23 75 25 46
SetupPart leftTrack 200 -55 -8 21 130 27 15
SetupPart core 800 -50 -2 -20 120 20 40
SetupPart rightTrack 200 -55 -8 -36 130 27 15
BulletDetection 10
ModelScale 1.2